Fantasy Dynasty 101 | pt. 8

We are getting there class! By now you can already have a league pretty much put together and even be drafting if you wish. What we cover today will be in season and offseason roster moves, Free Agency and Waivers. First let’s review and if you are joining late you should start from the beginning…

Part 1
Get your owners, Cost/Payout, Where to host your league
Part 2
Appoint a Commish, Communication, Rulebook
Part 3
Rulebook contents
Part 4
Franchise Ownership, Tanking, League Currency
Part 5
Using IDP or Team D/ST, Lineups, Roster Size, Developmental Taxi Squad
Part 6
Filling Rosters, Determining Draft Order, Rookie Draft, Vet Draft
Part 7
Roster Management, Contracts, Injured Reserve


Any player that is not on a roster or Developmental Taxi Squad(pt.5) is considered a Free Agent. Your league needs to determine how often players can be picked up. Why not just do it like any other league? Because you are dealing with owners picking up the Free Agents using the league currency (pt 4). It is possible to have the currency entered into your league hosts software and kept track of that way. For our example league, each teams currency is tracked on the home page for the league for all to see. It is then manually subtracted by the Commish as it is used to keep track of it. Sounds like more work for the Commish but it isn’t much.

First determine your Free Agent dates. How often are teams allowed to obtain them? Since this is a year-round Dynasty league you are going to have some dates sprinkled out during the offseason and then weekly during the season. Here is the example of our Free Agency dates from the example league…

FA dates:
Feb 1
March 15
First Thursday after the rookie draft
First and 3rd Thursdays in June/July
Bi-weekly beginning on 1st Thursday in August
Weekly once season begins
FA ends last week of the league Regular season until Feb 1 the next

How are free agents obtained? We do this as a blind auction to a dummy email account that is only used for free agency. The Commish and Co-Commish have to have their bids in a day earlier than the rest of the league. This is so there isn’t suspected foul play. Hopefully you are with a group of people you trust. Both the Commish and Co-Commish should check the dummy email account after the deadline (there should be a deadline time determined on the date). Bids can be sent all week from the end of the last deadline time up to the current deadline time. Only the last email should be accepted. For example, if an owner sends in three emails that week and changes things up in each one, only the last one will be accepted. This saves the Commish from sifting through trying to figure out for himself who the owner still wants and doesn’t. This rule is understood in our league (after some time) and myself, I don’t even open the earlier emails, I delete them and only open the last.

Things that need to be considered. Before an owner can pick up a player there has to be some things in place. #1, he needs the cash to pay for the player(pt.4), #2 he needs to have at least one year to assign him a contract (pt.7), and he must have an open roster spot(pt.5). Taking these things into consideration is one reason to have the commish making the moves with the dummy email account rather than the system doing it. If your leagues software can handle tracking this stuff, by all means, go for it.

In the email the owner has a template they should follow. In it is the team name, player they are bidding on, how much they are bidding, and the contract(pt.7) they are assigning. They can also add a conditional player if they are outbid on that player.

Example-Waiver Request #1

Player to be added: Joe Player/QB/Balt.
player to be dropped: Yo Mamma/S/Mia
Bid: $5

Contract: 3 years
Conditional Player-(You may add the players here, in
order of who to place the bid on if above player is

The owner can have several of these in one email as multiple emails will not be accepted.

Yes, you will run into owners bidding on the same player. You can determine tiebreakers. The player first should be given to the team with the high bid. If there is a tie on the high bid than the player will go to the team with the worst record. If there is still a tie, the player goes to the team that has scored the lower amount of points to that point in the season. If it is during the offseason, use the same tiebreakers but use the record and points from the previous season.

In the first preseason you won’t have records to go by. In this case the owners that tied can auction for the player with the bid in their original email as the minimum bid.

***Players obtained in the offseason do not need to be assigned a contract until the final roster cuts/ contract assignment date (pt.5). During the offseason roster size is unlimited. Owners will be deciding who they will and will not be keeping. If they add a FA in April for example, they do not have to give him a contract until it is determined he makes the final cut.


More on page 173


Fantasy Dynasty 101 | pt.7

More to get your Dynasty Fantasy League going in this offseason.  Check it out to see how to keep your fantsy football fix going all year round!

In the previous six lessons we have the basics down to get your league started, let’s review…

Part 1
Get your owners, Cost/Payout, Where to host your league
Part 2
Appoint a Commish, Communication, Rulebook
Part 3
Rulebook contents
Part 4
Franchise Ownership, Tanking, League Currency
Part 5
Using IDP or Team D/ST, Lineups, Roster Size, Developmental Taxi Squad
Part 6
Filling Rosters, Determining Draft Order, Rookie Draft, Vet Draft


So we have filled our rosters. What do we do with them now? One of the great things about the Dynasty league is your going to be going year round. During the offseason teams are picking up free agents, trading, and watching the rookies to see if your going to use them in your active lineup or sending them to the DTS…or cutting them.

In part five we determined roster size. For the fun of it, during the offseason this should be unlimited. What you do need to determine though is a cutdown date. The logical choice is going with the final cut date for the NFL. this does bring you close to the start of the season so it’s going to be a busy time for the commish to make sure things are in order. You can have it sooner but you run the risk of players being cut in the NFL and still sitting on your fantasy roster. This makes things difficult with roster size and contracts (covering that next). So, determine your roster cutdown date. To keep people on their toes throw in a small penalty for those that don’t make the date. Take some of their league currency, whip them, whatever.

Your Developmental Taxi Squad (Part Five) should not reflect on the number of your roster spots. The should be able to be tracked separately. I’m not sure about other hosts but this is very easy on The DTS spots should be unlimited until the cut down date as well. What your going to have to determine in year two is if the allowed number of DTS spots goes up. Say in the first year you have a seven round draft and eight DTS spots (allow a spot for all draft picks and maybe an Undrafted Free Agent pickup). If you have determined that owners can keep a rookie on DTS for three years, in year two they are going to have another 7 rookies after the draft. Up the number in year two but you don’t have to allow for all rookies to be kept. Eventually owners are going to have to promote/cut/trade these rookies to make room on their DTS roster. In our example league, we have 8 spots the first year…13 spots each year after.

Here is an example from our league…

6.6 The final cut down date for rosters will be one
week prior to the first NFL game at 6:00 PM CST to
consist of at max 40 active players, 8 DTS in first
(13 DTS players after first season), and any IR
players. On final cut down day, each owner must post a
message listing their a) active players, DTS players,
and c) IR players, if any. If a team does not meet
these deadlines, said team will be docked one (1)
T-Note each day until they have done so.

You should also determine if there is a minimum of players a team must carry. You don’t want them coming into a 40 man roster league and carrying 30 with a bunch of contract years tacked on those guys. (See Contracts).


This is where it gets fun. Now you have to determine who is more valuable on your roster. Are you going to stick a big number of years on a few players to lock them up or are you going to spread the years around so you don’t take a big hit once they become restricted Free Agents (covered later)?